![]() |
Main Page Class Hierarchy Alphabetical List Compound List File List Compound Members
|
A Check Button is a tri-state button. More...
#include <FXCheckButton.h>
Public Member Functions | |
| long | onPaint (FXObject *, FXSelector, void *) |
| long | onUpdate (FXObject *, FXSelector, void *) |
| long | onEnter (FXObject *, FXSelector, void *) |
| long | onLeave (FXObject *, FXSelector, void *) |
| long | onFocusIn (FXObject *, FXSelector, void *) |
| long | onFocusOut (FXObject *, FXSelector, void *) |
| long | onUngrabbed (FXObject *, FXSelector, void *) |
| long | onLeftBtnPress (FXObject *, FXSelector, void *) |
| long | onLeftBtnRelease (FXObject *, FXSelector, void *) |
| long | onKeyPress (FXObject *, FXSelector, void *) |
| long | onKeyRelease (FXObject *, FXSelector, void *) |
| long | onHotKeyPress (FXObject *, FXSelector, void *) |
| long | onHotKeyRelease (FXObject *, FXSelector, void *) |
| long | onCheck (FXObject *, FXSelector, void *) |
| long | onUncheck (FXObject *, FXSelector, void *) |
| long | onUnknown (FXObject *, FXSelector, void *) |
| long | onCmdSetValue (FXObject *, FXSelector, void *) |
| long | onCmdSetIntValue (FXObject *, FXSelector, void *) |
| long | onCmdGetIntValue (FXObject *, FXSelector, void *) |
| FXCheckButton (FXComposite *p, const FXString &text, FXObject *tgt=NULL, FXSelector sel=0, FXuint opts=CHECKBUTTON_NORMAL, FXint x=0, FXint y=0, FXint w=0, FXint h=0, FXint pl=DEFAULT_PAD, FXint pr=DEFAULT_PAD, FXint pt=DEFAULT_PAD, FXint pb=DEFAULT_PAD) | |
| Construct new check button. | |
| virtual FXbool | canFocus () const |
| Returns true because a check button can receive focus. | |
| virtual FXint | getDefaultWidth () |
| Get default width. | |
| virtual FXint | getDefaultHeight () |
| Get default height. | |
| void | setCheck (FXuchar state=TRUE, FXbool notify=false) |
| Set check button state (TRUE, FALSE or MAYBE) | |
| FXuchar | getCheck () const |
| Get check button state (TRUE, FALSE or MAYBE) | |
| void | setCheckButtonStyle (FXuint style) |
| Change check button style. | |
| FXuint | getCheckButtonStyle () const |
| Return current check button style. | |
| FXColor | getBoxColor () const |
| Get the box background color. | |
| void | setBoxColor (FXColor clr) |
| Set the box background color. | |
| FXColor | getCheckColor () const |
| Get the box check color. | |
| void | setCheckColor (FXColor clr) |
| Set the box check color. | |
| virtual void | save (FXStream &store) const |
| Save check button to a stream. | |
| virtual void | load (FXStream &store) |
| Load check button from a stream. | |
Protected Attributes | |
| FXColor | checkColor |
| FXColor | boxColor |
| FXuchar | check |
| FXuchar | oldcheck |
A Check Button is a tri-state button.
Normally, it is either TRUE or FALSE, and toggles between TRUE or FALSE whenever it is pressed. A third state MAYBE may be set to indicate that no selection has been made yet by the user, or that the state is ambiguous. When pressed, the Check Button sends a SEL_COMMAND to its target, and the message data represents the state of the check button. The option CHECKBUTTON_AUTOGRAY (CHECKBUTTON_AUTOHIDE) causes the button to be grayed out (hidden) if its handler does not respond to the SEL_UPDATE message. With the CHECKBUTTON_PLUS option, the Check Button will draw a + or - sign instead of a check. You can use this to make collapsable panels, by hooking up a Check Button to a layout manager via the ID_TOGGLE_SHOWN message. This will give a similar visual element as collapsing folders in a Tree List.
|
|