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FX::FXVec3f Class Reference

Single-precision 3-element vector. More...

#include <FXVec3f.h>

List of all members.

Public Member Functions

 FXVec3f ()
 FXVec3f (const FXVec3f &v)
 FXVec3f (const FXfloat v[])
 FXVec3f (FXfloat xx, FXfloat yy, FXfloat zz=1.0f)
 FXVec3f (FXColor color)
FXfloat & operator[] (FXint i)
const FXfloat & operator[] (FXint i) const
FXVec3foperator= (FXColor color)
FXVec3foperator= (const FXVec3f &v)
FXVec3foperator= (const FXfloat v[])
FXVec3foperator *= (FXfloat n)
FXVec3foperator/= (FXfloat n)
FXVec3foperator+= (const FXVec3f &v)
FXVec3foperator-= (const FXVec3f &v)
 operator FXfloat * ()
 operator const FXfloat * () const
 operator FXVec2f & ()
 operator const FXVec2f & () const
 operator FXColor () const

Public Attributes

FXfloat x
FXfloat y
FXfloat z

Friends

FXVec3f operator+ (const FXVec3f &v)
FXVec3f operator- (const FXVec3f &v)
FXVec3f operator+ (const FXVec3f &a, const FXVec3f &b)
FXVec3f operator- (const FXVec3f &a, const FXVec3f &b)
FXVec3f operator * (const FXVec3f &a, FXfloat n)
FXVec3f operator * (FXfloat n, const FXVec3f &a)
FXVec3f operator/ (const FXVec3f &a, FXfloat n)
FXVec3f operator/ (FXfloat n, const FXVec3f &a)
FXfloat operator * (const FXVec3f &a, const FXVec3f &b)
FXVec3f operator^ (const FXVec3f &a, const FXVec3f &b)
int operator! (const FXVec3f &a)
int operator== (const FXVec3f &a, const FXVec3f &b)
int operator!= (const FXVec3f &a, const FXVec3f &b)
int operator== (const FXVec3f &a, FXfloat n)
int operator!= (const FXVec3f &a, FXfloat n)
int operator== (FXfloat n, const FXVec3f &a)
int operator!= (FXfloat n, const FXVec3f &a)
int operator< (const FXVec3f &a, const FXVec3f &b)
int operator<= (const FXVec3f &a, const FXVec3f &b)
int operator> (const FXVec3f &a, const FXVec3f &b)
int operator>= (const FXVec3f &a, const FXVec3f &b)
int operator< (const FXVec3f &a, FXfloat n)
int operator<= (const FXVec3f &a, FXfloat n)
int operator> (const FXVec3f &a, FXfloat n)
int operator>= (const FXVec3f &a, FXfloat n)
int operator< (FXfloat n, const FXVec3f &a)
int operator<= (FXfloat n, const FXVec3f &a)
int operator> (FXfloat n, const FXVec3f &a)
int operator>= (FXfloat n, const FXVec3f &a)
FXfloat len2 (const FXVec3f &a)
FXfloat len (const FXVec3f &a)
FXVec3f normalize (const FXVec3f &a)
FXVec3f lo (const FXVec3f &a, const FXVec3f &b)
FXVec3f hi (const FXVec3f &a, const FXVec3f &b)
FXVec3f normal (const FXVec3f &a, const FXVec3f &b, const FXVec3f &c)
FXVec3f normal (const FXVec3f &a, const FXVec3f &b, const FXVec3f &c, const FXVec3f &d)
FXStreamoperator<< (FXStream &store, const FXVec3f &v)
FXStreamoperator>> (FXStream &store, FXVec3f &v)


Detailed Description

Single-precision 3-element vector.


Constructor & Destructor Documentation

FX::FXVec3f::FXVec3f  )  [inline]
 

Default constructor.

FX::FXVec3f::FXVec3f const FXVec3f v  )  [inline]
 

Copy constructor.

FX::FXVec3f::FXVec3f const FXfloat  v[]  )  [inline]
 

Initialize from array of floats.

FX::FXVec3f::FXVec3f FXfloat  xx,
FXfloat  yy,
FXfloat  zz = 1.0f
[inline]
 

Initialize with components.

FX::FXVec3f::FXVec3f FXColor  color  ) 
 

Initialize with color.


Member Function Documentation

FXfloat& FX::FXVec3f::operator[] FXint  i  )  [inline]
 

Return a non-const reference to the ith element.

const FXfloat& FX::FXVec3f::operator[] FXint  i  )  const [inline]
 

Return a const reference to the ith element.

FXVec3f& FX::FXVec3f::operator= FXColor  color  ) 
 

Assign color.

FXVec3f& FX::FXVec3f::operator= const FXVec3f v  )  [inline]
 

Assignment.

FXVec3f& FX::FXVec3f::operator= const FXfloat  v[]  )  [inline]
 

Assignment from array of floats.

FXVec3f& FX::FXVec3f::operator *= FXfloat  n  )  [inline]
 

Assigning operators.

FX::FXVec3f::operator FXfloat *  )  [inline]
 

Conversions.

FX::FXVec3f::operator FXColor  )  const
 

Convert to color.


Friends And Related Function Documentation

FXVec3f operator+ const FXVec3f v  )  [friend]
 

Unary.

FXVec3f operator+ const FXVec3f a,
const FXVec3f b
[friend]
 

Adding.

FXVec3f operator- const FXVec3f a,
const FXVec3f b
[friend]
 

Subtracting.

FXVec3f operator * const FXVec3f a,
FXfloat  n
[friend]
 

Scaling.

FXfloat operator * const FXVec3f a,
const FXVec3f b
[friend]
 

Dot and cross products.

int operator! const FXVec3f a  )  [friend]
 

Test if zero.

int operator== const FXVec3f a,
const FXVec3f b
[friend]
 

Equality tests.

int operator< const FXVec3f a,
const FXVec3f b
[friend]
 

Inequality tests.

FXfloat len2 const FXVec3f a  )  [friend]
 

Length and square of length.

FXVec3f normalize const FXVec3f a  )  [friend]
 

Normalize vector.

FXVec3f lo const FXVec3f a,
const FXVec3f b
[friend]
 

Lowest or highest components.

FXVec3f normal const FXVec3f a,
const FXVec3f b,
const FXVec3f c
[friend]
 

Compute normal from three points a,b,c.

FXVec3f normal const FXVec3f a,
const FXVec3f b,
const FXVec3f c,
const FXVec3f d
[friend]
 

Compute approximate normal from four points a,b,c,d.

FXStream& operator<< FXStream store,
const FXVec3f v
[friend]
 

Save vector to a stream.

FXStream& operator>> FXStream store,
FXVec3f v
[friend]
 

Load vector from a stream.

Copyright © 1997-2005 Jeroen van der Zijp