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FXPCXImage.h
1 /********************************************************************************
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3 * P C X I m a g e O b j e c t *
4 * *
5 *********************************************************************************
6 * Copyright (C) 2001,2023 by Janusz Ganczarski. All Rights Reserved. *
7 *********************************************************************************
8 * This library is free software; you can redistribute it and/or modify *
9 * it under the terms of the GNU Lesser General Public License as published by *
10 * the Free Software Foundation; either version 3 of the License, or *
11 * (at your option) any later version. *
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13 * This library is distributed in the hope that it will be useful, *
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of *
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
16 * GNU Lesser General Public License for more details. *
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21 #ifndef FXPCXIMAGE_H
22 #define FXPCXIMAGE_H
23 
24 #ifndef FXIMAGE_H
25 #include "FXImage.h"
26 #endif
27 
28 namespace FX {
29 
31 class FXAPI FXPCXImage : public FXImage {
32  FXDECLARE(FXPCXImage)
33 protected:
34  FXPCXImage(){}
35 private:
36  FXPCXImage(const FXPCXImage&);
37  FXPCXImage &operator=(const FXPCXImage&);
38 public:
39  static const FXchar fileExt[];
40  static const FXchar mimeType[];
41 public:
42 
44  FXPCXImage(FXApp* a,const FXuchar *pix=nullptr,FXuint opts=0,FXint w=1,FXint h=1);
45 
47  virtual FXbool savePixels(FXStream& store) const;
48 
50  virtual FXbool loadPixels(FXStream& store);
51 
53  virtual ~FXPCXImage();
54  };
55 
56 
57 #ifndef FXLOADPCX
58 #define FXLOADPCX
59 
63 extern FXAPI FXbool fxcheckPCX(FXStream& store);
64 
65 
71 extern FXAPI FXbool fxloadPCX(FXStream& store,FXColor*& data,FXint& width,FXint& height);
72 
73 
77 extern FXAPI FXbool fxsavePCX(FXStream& store,const FXColor *data,FXint width,FXint height);
78 
79 #endif
80 
81 }
82 
83 #endif
PCX graphics file.
Definition: FXPCXImage.h:31
The Application object is the central point of a FOX user-interface.
Definition: FXApp.h:134
A stream is a way to serialize data and objects into a byte stream.
Definition: FXStream.h:81
Definition: FX4Splitter.h:28
An Image is a rectangular array of pixels.
Definition: FXImage.h:67

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