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Main Page Class Hierarchy Alphabetical List Compound List File List Compound Members
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adjust() FX::FXQuatd arc(const FXVec3d &a, const FXVec3d &b) FX::FXQuatd clamp(FXdouble lo, FXdouble hi) FX::FXVec4d [inline]
conj() const FX::FXQuatd crosses(const FXVec3d &a, const FXVec3d &b) const FX::FXVec4d distance(const FXVec3d &p) const FX::FXVec4d exp() const FX::FXQuatd FXQuatd() FX::FXQuatd [inline]
FXQuatd(const FXQuatd &q) FX::FXQuatd [inline]
FXQuatd(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) FX::FXQuatd [inline]
FXQuatd(const FXdouble v[]) FX::FXQuatd [inline]
FXQuatd(const FXVec3d &axis, FXdouble phi=0.0) FX::FXQuatd FXQuatd(FXdouble roll, FXdouble pitch, FXdouble yaw) FX::FXQuatd FXQuatd(const FXVec3d &fr, const FXVec3d &to) FX::FXQuatd FXQuatd(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) FX::FXQuatd FXQuatd(const FXMat3d &mat) FX::FXQuatd FXVec4d() FX::FXVec4d [inline]
FXVec4d(const FXVec4d &v) FX::FXVec4d [inline]
FXVec4d(const FXVec3d &v, FXdouble ww=1.0) FX::FXVec4d [inline]
FXVec4d(const FXdouble v[]) FX::FXVec4d [inline]
FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0) FX::FXVec4d [inline]
FXVec4d(FXColor color) FX::FXVec4d getAxes(FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) const FX::FXQuatd getAxisAngle(FXVec3d &axis, FXdouble &phi) const FX::FXQuatd getPitchRollYaw(FXdouble &pitch, FXdouble &roll, FXdouble &yaw) const FX::FXQuatd getPitchYawRoll(FXdouble &pitch, FXdouble &yaw, FXdouble &roll) const FX::FXQuatd getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const FX::FXQuatd getRollYawPitch(FXdouble &roll, FXdouble &yaw, FXdouble &pitch) const FX::FXQuatd getXAxis() const FX::FXQuatd getYawPitchRoll(FXdouble &yaw, FXdouble &pitch, FXdouble &roll) const FX::FXQuatd getYawRollPitch(FXdouble &yaw, FXdouble &roll, FXdouble &pitch) const FX::FXQuatd getYAxis() const FX::FXQuatd getZAxis() const FX::FXQuatd hi(const FXVec4d &a, const FXVec4d &b) FX::FXVec4d [friend]
invert() const FX::FXQuatd length() const FX::FXVec4d [inline]
length2() const FX::FXVec4d [inline]
lerp(const FXQuatd &u, const FXQuatd &v, FXdouble f) FX::FXQuatd lo(const FXVec4d &a, const FXVec4d &b) FX::FXVec4d [friend]
log() const FX::FXQuatd normalize(const FXVec4d &v) FX::FXVec4d [friend]
operator *(const FXQuatd &q) const FX::FXQuatd operator *(const FXVec3d &v) const FX::FXQuatd FX::FXVec4d::operator *(const FXMat4d &m) const FX::FXVec4d FX::FXVec4d::operator *(const FXVec4d &a, FXdouble n) FX::FXVec4d [friend]
FX::FXVec4d::operator *(FXdouble n, const FXVec4d &a) FX::FXVec4d [friend]
FX::FXVec4d::operator *(const FXVec4d &v) const FX::FXVec4d [inline]
operator *=(FXdouble n) FX::FXVec4d [inline]
operator const FXdouble *() const FX::FXVec4d [inline]
operator const FXVec3d &() const FX::FXVec4d [inline]
operator FXColor() const FX::FXVec4d operator FXdouble *() FX::FXVec4d [inline]
operator FXVec3d &() FX::FXVec4d [inline]
operator!() const FX::FXVec4d [inline]
operator!=(const FXVec4d &v) const FX::FXVec4d [inline]
operator!=(const FXVec4d &a, FXdouble n) FX::FXVec4d [friend]
operator!=(FXdouble n, const FXVec4d &a) FX::FXVec4d [friend]
operator+() const FX::FXVec4d [inline]
operator+(const FXVec4d &v) const FX::FXVec4d [inline]
operator+=(const FXVec4d &v) FX::FXVec4d [inline]
operator-() const FX::FXVec4d [inline]
operator-(const FXVec4d &v) const FX::FXVec4d [inline]
operator-=(const FXVec4d &v) FX::FXVec4d [inline]
operator/(const FXVec4d &a, FXdouble n) FX::FXVec4d [friend]
operator/(FXdouble n, const FXVec4d &a) FX::FXVec4d [friend]
operator/=(FXdouble n) FX::FXVec4d [inline]
operator<(const FXVec4d &v) const FX::FXVec4d [inline]
operator<(const FXVec4d &a, FXdouble n) FX::FXVec4d [friend]
operator<(FXdouble n, const FXVec4d &a) FX::FXVec4d [friend]
operator<<(FXStream &store, const FXVec4d &v) FX::FXVec4d [friend]
operator<=(const FXVec4d &v) const FX::FXVec4d [inline]
operator<=(const FXVec4d &a, FXdouble n) FX::FXVec4d [friend]
operator<=(FXdouble n, const FXVec4d &a) FX::FXVec4d [friend]
operator=(FXColor color) FX::FXVec4d operator=(const FXVec3d &v) FX::FXVec4d [inline]
operator=(const FXVec4d &v) FX::FXVec4d [inline]
operator=(const FXdouble v[]) FX::FXVec4d [inline]
operator==(const FXVec4d &v) const FX::FXVec4d [inline]
operator==(const FXVec4d &a, FXdouble n) FX::FXVec4d [friend]
operator==(FXdouble n, const FXVec4d &a) FX::FXVec4d [friend]
operator>(const FXVec4d &v) const FX::FXVec4d [inline]
operator>(const FXVec4d &a, FXdouble n) FX::FXVec4d [friend]
operator>(FXdouble n, const FXVec4d &a) FX::FXVec4d [friend]
operator>=(const FXVec4d &v) const FX::FXVec4d [inline]
operator>=(const FXVec4d &a, FXdouble n) FX::FXVec4d [friend]
operator>=(FXdouble n, const FXVec4d &a) FX::FXVec4d [friend]
operator>>(FXStream &store, FXVec4d &v) FX::FXVec4d [friend]
operator[](FXint i) FX::FXVec4d [inline]
operator[](FXint i) const FX::FXVec4d [inline]
plane(const FXVec4d &vec) FX::FXVec4d [friend]
plane(const FXVec3d &vec, FXdouble dist) FX::FXVec4d [friend]
plane(const FXVec3d &vec, const FXVec3d &p) FX::FXVec4d [friend]
plane(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) FX::FXVec4d [friend]
set(const FXVec4d &v) FX::FXVec4d [inline]
set(const FXdouble v[]) FX::FXVec4d [inline]
set(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) FX::FXVec4d [inline]
setAxes(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) FX::FXQuatd setAxisAngle(const FXVec3d &axis, FXdouble phi=0.0) FX::FXQuatd setPitchRollYaw(FXdouble pitch, FXdouble roll, FXdouble yaw) FX::FXQuatd setPitchYawRoll(FXdouble pitch, FXdouble yaw, FXdouble roll) FX::FXQuatd setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw) FX::FXQuatd setRollYawPitch(FXdouble roll, FXdouble yaw, FXdouble pitch) FX::FXQuatd setYawPitchRoll(FXdouble yaw, FXdouble pitch, FXdouble roll) FX::FXQuatd setYawRollPitch(FXdouble yaw, FXdouble roll, FXdouble pitch) FX::FXQuatd unitinvert() const FX::FXQuatd w FX::FXVec4d x FX::FXVec4d y FX::FXVec4d z FX::FXVec4d
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