| adjust() | FX::FXQuatd | |
| arc(const FXVec3d &a, const FXVec3d &b) | FX::FXQuatd | |
| clamp(FXdouble lo, FXdouble hi) | FX::FXVec4d | [inline] |
| conj() const | FX::FXQuatd | |
| crosses(const FXVec3d &a, const FXVec3d &b) const | FX::FXVec4d | |
| distance(const FXVec3d &p) const | FX::FXVec4d | |
| exp() const | FX::FXQuatd | |
| FXQuatd() | FX::FXQuatd | [inline] |
| FXQuatd(const FXQuatd &q) | FX::FXQuatd | [inline] |
| FXQuatd(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXQuatd | [inline] |
| FXQuatd(const FXdouble v[]) | FX::FXQuatd | [inline] |
| FXQuatd(const FXVec3d &axis, FXdouble phi=0.0) | FX::FXQuatd | |
| FXQuatd(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd | |
| FXQuatd(const FXVec3d &fr, const FXVec3d &to) | FX::FXQuatd | |
| FXQuatd(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd | |
| FXQuatd(const FXMat3d &mat) | FX::FXQuatd | |
| FXVec4d() | FX::FXVec4d | [inline] |
| FXVec4d(const FXVec4d &v) | FX::FXVec4d | [inline] |
| FXVec4d(const FXVec3d &v, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
| FXVec4d(const FXdouble v[]) | FX::FXVec4d | [inline] |
| FXVec4d(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww=1.0) | FX::FXVec4d | [inline] |
| FXVec4d(FXColor color) | FX::FXVec4d | |
| getAxes(FXVec3d &ex, FXVec3d &ey, FXVec3d &ez) const | FX::FXQuatd | |
| getAxisAngle(FXVec3d &axis, FXdouble &phi) const | FX::FXQuatd | |
| getPitchRollYaw(FXdouble &pitch, FXdouble &roll, FXdouble &yaw) const | FX::FXQuatd | |
| getPitchYawRoll(FXdouble &pitch, FXdouble &yaw, FXdouble &roll) const | FX::FXQuatd | |
| getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) const | FX::FXQuatd | |
| getRollYawPitch(FXdouble &roll, FXdouble &yaw, FXdouble &pitch) const | FX::FXQuatd | |
| getXAxis() const | FX::FXQuatd | |
| getYawPitchRoll(FXdouble &yaw, FXdouble &pitch, FXdouble &roll) const | FX::FXQuatd | |
| getYawRollPitch(FXdouble &yaw, FXdouble &roll, FXdouble &pitch) const | FX::FXQuatd | |
| getYAxis() const | FX::FXQuatd | |
| getZAxis() const | FX::FXQuatd | |
| hi(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
| invert() const | FX::FXQuatd | |
| length() const | FX::FXVec4d | [inline] |
| length2() const | FX::FXVec4d | [inline] |
| lerp(const FXQuatd &u, const FXQuatd &v, FXdouble f) | FX::FXQuatd | |
| lo(const FXVec4d &a, const FXVec4d &b) | FX::FXVec4d | [friend] |
| log() const | FX::FXQuatd | |
| normalize(const FXVec4d &v) | FX::FXVec4d | [friend] |
| operator *(const FXQuatd &q) const | FX::FXQuatd | |
| operator *(const FXVec3d &v) const | FX::FXQuatd | |
| FX::FXVec4d::operator *(const FXMat4d &m) const | FX::FXVec4d | |
| FX::FXVec4d::operator *(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| FX::FXVec4d::operator *(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| FX::FXVec4d::operator *(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator *=(FXdouble n) | FX::FXVec4d | [inline] |
| operator const FXdouble *() const | FX::FXVec4d | [inline] |
| operator const FXVec3d &() const | FX::FXVec4d | [inline] |
| operator FXColor() const | FX::FXVec4d | |
| operator FXdouble *() | FX::FXVec4d | [inline] |
| operator FXVec3d &() | FX::FXVec4d | [inline] |
| operator!() const | FX::FXVec4d | [inline] |
| operator!=(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator!=(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator!=(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator+() const | FX::FXVec4d | [inline] |
| operator+(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator+=(const FXVec4d &v) | FX::FXVec4d | [inline] |
| operator-() const | FX::FXVec4d | [inline] |
| operator-(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator-=(const FXVec4d &v) | FX::FXVec4d | [inline] |
| operator/(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator/(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator/=(FXdouble n) | FX::FXVec4d | [inline] |
| operator<(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator<(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator<(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator<<(FXStream &store, const FXVec4d &v) | FX::FXVec4d | [friend] |
| operator<=(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator<=(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator<=(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator=(FXColor color) | FX::FXVec4d | |
| operator=(const FXVec3d &v) | FX::FXVec4d | [inline] |
| operator=(const FXVec4d &v) | FX::FXVec4d | [inline] |
| operator=(const FXdouble v[]) | FX::FXVec4d | [inline] |
| operator==(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator==(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator==(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator>(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator>(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator>(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator>=(const FXVec4d &v) const | FX::FXVec4d | [inline] |
| operator>=(const FXVec4d &a, FXdouble n) | FX::FXVec4d | [friend] |
| operator>=(FXdouble n, const FXVec4d &a) | FX::FXVec4d | [friend] |
| operator>>(FXStream &store, FXVec4d &v) | FX::FXVec4d | [friend] |
| operator[](FXint i) | FX::FXVec4d | [inline] |
| operator[](FXint i) const | FX::FXVec4d | [inline] |
| plane(const FXVec4d &vec) | FX::FXVec4d | [friend] |
| plane(const FXVec3d &vec, FXdouble dist) | FX::FXVec4d | [friend] |
| plane(const FXVec3d &vec, const FXVec3d &p) | FX::FXVec4d | [friend] |
| plane(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) | FX::FXVec4d | [friend] |
| set(const FXVec4d &v) | FX::FXVec4d | [inline] |
| set(const FXdouble v[]) | FX::FXVec4d | [inline] |
| set(FXdouble xx, FXdouble yy, FXdouble zz, FXdouble ww) | FX::FXVec4d | [inline] |
| setAxes(const FXVec3d &ex, const FXVec3d &ey, const FXVec3d &ez) | FX::FXQuatd | |
| setAxisAngle(const FXVec3d &axis, FXdouble phi=0.0) | FX::FXQuatd | |
| setPitchRollYaw(FXdouble pitch, FXdouble roll, FXdouble yaw) | FX::FXQuatd | |
| setPitchYawRoll(FXdouble pitch, FXdouble yaw, FXdouble roll) | FX::FXQuatd | |
| setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXQuatd | |
| setRollYawPitch(FXdouble roll, FXdouble yaw, FXdouble pitch) | FX::FXQuatd | |
| setYawPitchRoll(FXdouble yaw, FXdouble pitch, FXdouble roll) | FX::FXQuatd | |
| setYawRollPitch(FXdouble yaw, FXdouble roll, FXdouble pitch) | FX::FXQuatd | |
| unitinvert() const | FX::FXQuatd | |
| w | FX::FXVec4d | |
| x | FX::FXVec4d | |
| y | FX::FXVec4d | |
| z | FX::FXVec4d | |