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det() const FX::FXMat3d eye() FX::FXMat3d FXMat3d() FX::FXMat3d [inline]
FXMat3d(const FXMat3d &other) FX::FXMat3d FXMat3d(FXdouble w) FX::FXMat3d FXMat3d(FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a20, FXdouble a21, FXdouble a22) FX::FXMat3d FXMat3d(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) FX::FXMat3d FXMat3d(const FXQuatd &quat) FX::FXMat3d invert() const FX::FXMat3d operator *(const FXMat3d &w) const FX::FXMat3d operator *(const FXVec3d &v) const FX::FXMat3d operator *(const FXVec2d &v) const FX::FXMat3d operator *(FXdouble x, const FXMat3d &a) FX::FXMat3d [friend]
operator *(const FXMat3d &a, FXdouble x) FX::FXMat3d [friend]
operator *=(FXdouble w) FX::FXMat3d operator *=(const FXMat3d &w) FX::FXMat3d operator const FXdouble *() const FX::FXMat3d [inline]
operator FXdouble *() FX::FXMat3d [inline]
operator+(const FXMat3d &w) const FX::FXMat3d operator+=(const FXMat3d &w) FX::FXMat3d operator() const FX::FXMat3d operator(const FXMat3d &w) const FX::FXMat3d operator=(const FXMat3d &w) FX::FXMat3d operator/(const FXMat3d &a, FXdouble x) FX::FXMat3d [friend]
operator/(FXdouble x, const FXMat3d &a) FX::FXMat3d [friend]
operator/=(FXdouble w) FX::FXMat3d operator<<(FXStream &store, const FXMat3d &m) FX::FXMat3d [friend]
operator=(const FXMat3d &other) FX::FXMat3d operator=(FXdouble w) FX::FXMat3d operator>>(FXStream &store, FXMat3d &m) FX::FXMat3d [friend]
operator[](FXint i) FX::FXMat3d [inline]
operator[](FXint i) const FX::FXMat3d [inline]
rot(FXdouble c, FXdouble s) FX::FXMat3d rot(FXdouble phi) FX::FXMat3d scale(FXdouble sx, FXdouble sy) FX::FXMat3d scale(FXdouble s) FX::FXMat3d set(const FXMat3d &other) FX::FXMat3d set(FXdouble w) FX::FXMat3d set(FXdouble a00, FXdouble a01, FXdouble a02, FXdouble a10, FXdouble a11, FXdouble a12, FXdouble a20, FXdouble a21, FXdouble a22) FX::FXMat3d set(const FXVec3d &a, const FXVec3d &b, const FXVec3d &c) FX::FXMat3d set(const FXQuatd &quat) FX::FXMat3d trans(FXdouble tx, FXdouble ty) FX::FXMat3d transpose() const FX::FXMat3d
Copyright © 19972005 Jeroen van der Zijp 