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00024 #ifndef FXRECTANGLE_H
00025 #define FXRECTANGLE_H
00026
00027
00028 #ifndef FXPOINT_H
00029 #include "FXPoint.h"
00030 #endif
00031
00032
00033 namespace FX {
00034
00035
00036
00037 class FXAPI FXRectangle {
00038 public:
00039 FXshort x;
00040 FXshort y;
00041 FXshort w;
00042 FXshort h;
00043 public:
00044
00045
00046 FXRectangle(){ }
00047 FXRectangle(FXshort xx,FXshort yy,FXshort ww,FXshort hh):x(xx),y(yy),w(ww),h(hh){ }
00048 FXRectangle(const FXPoint& p,const FXSize& s):x(p.x),y(p.y),w(s.w),h(s.h){ }
00049 FXRectangle(const FXPoint& topleft,const FXPoint& bottomright):x(topleft.x),y(topleft.y),w(bottomright.x-topleft.x+1),h(bottomright.y-topleft.y+1){ }
00050
00051
00052 bool empty() const { return w<=0 || h<=0; }
00053
00054
00055 bool operator!() const { return x==0 && y==0 && w==0 && h==0; }
00056
00057
00058 bool operator==(const FXRectangle& r) const { return x==r.x && y==r.y && w==r.w && h==r.h; }
00059 bool operator!=(const FXRectangle& r) const { return x!=r.x || y!=r.y || w!=r.w || h!=r.h; }
00060
00061
00062 bool contains(const FXPoint& p) const { return x<=p.x && y<=p.y && p.x<x+w && p.y<y+h; }
00063 bool contains(FXshort xx,FXshort yy) const { return x<=xx && y<=yy && xx<x+w && yy<y+h; }
00064
00065
00066 bool contains(const FXRectangle& r) const { return x<=r.x && y<=r.y && r.x+r.w<=x+w && r.y+r.h<=y+h; }
00067
00068
00069 friend inline bool overlap(const FXRectangle& a,const FXRectangle& b);
00070
00071
00072 FXRectangle& move(const FXPoint& p){ x+=p.x; y+=p.y; return *this; }
00073 FXRectangle& move(FXshort dx,FXshort dy){ x+=dx; y+=dy; return *this; }
00074
00075
00076 FXRectangle& grow(FXshort margin);
00077 FXRectangle& grow(FXshort hormargin,FXshort vermargin);
00078 FXRectangle& grow(FXshort leftmargin,FXshort rightmargin,FXshort topmargin,FXshort bottommargin);
00079
00080
00081 FXRectangle& shrink(FXshort margin);
00082 FXRectangle& shrink(FXshort hormargin,FXshort vermargin);
00083 FXRectangle& shrink(FXshort leftmargin,FXshort rightmargin,FXshort topmargin,FXshort bottommargin);
00084
00085
00086 FXPoint tl() const { return FXPoint(x,y); }
00087 FXPoint tr() const { return FXPoint(x+w-1,y); }
00088 FXPoint bl() const { return FXPoint(x,y+h-1); }
00089 FXPoint br() const { return FXPoint(x+w-1,y+h-1); }
00090
00091
00092 FXRectangle& operator=(const FXRectangle& r){ x=r.x; y=r.y; w=r.w; h=r.h; return *this; }
00093
00094
00095 FXRectangle& set(const FXRectangle& r){ x=r.x; y=r.y; w=r.w; h=r.h; return *this; }
00096
00097
00098 FXRectangle& set(const FXPoint& p,const FXSize& s){ x=p.x; y=p.y; w=s.w; h=s.h; return *this; }
00099
00100
00101 FXRectangle& set(const FXPoint& topleft,const FXPoint& bottomright){ x=topleft.x; y=topleft.y; w=bottomright.x-topleft.x+1; h=bottomright.y-topleft.y+1; return *this; }
00102
00103
00104 FXRectangle& set(FXshort xx,FXshort yy,FXshort ww,FXshort hh){ x=xx; y=yy; w=ww; h=hh; return *this; }
00105
00106
00107 FXRectangle& operator+=(const FXRectangle &r);
00108 FXRectangle& operator*=(const FXRectangle &r);
00109
00110
00111 FXRectangle operator+(const FXRectangle& r) const;
00112 FXRectangle operator*(const FXRectangle& r) const;
00113
00114
00115 friend FXAPI FXStream& operator<<(FXStream& store,const FXRectangle& r);
00116
00117
00118 friend FXAPI FXStream& operator>>(FXStream& store,FXRectangle& r);
00119 };
00120
00121
00122 inline bool overlap(const FXRectangle& a,const FXRectangle& b){ return b.x<a.x+a.w && b.y<a.y+a.h && a.x<b.x+b.w && a.y<b.y+b.h; }
00123
00124 extern FXAPI FXStream& operator<<(FXStream& store,const FXRectangle& r);
00125 extern FXAPI FXStream& operator>>(FXStream& store,FXRectangle& r);
00126
00127 }
00128
00129 #endif