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FXMat4d.h

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00001 /********************************************************************************
00002 *                                                                               *
00003 *            D o u b l e - P r e c i s i o n   4 x 4   M a t r i x              *
00004 *                                                                               *
00005 *********************************************************************************
00006 * Copyright (C) 1994,2006 by Jeroen van der Zijp.   All Rights Reserved.        *
00007 *********************************************************************************
00008 * This library is free software; you can redistribute it and/or                 *
00009 * modify it under the terms of the GNU Lesser General Public                    *
00010 * License as published by the Free Software Foundation; either                  *
00011 * version 2.1 of the License, or (at your option) any later version.            *
00012 *                                                                               *
00013 * This library is distributed in the hope that it will be useful,               *
00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU             *
00016 * Lesser General Public License for more details.                               *
00017 *                                                                               *
00018 * You should have received a copy of the GNU Lesser General Public              *
00019 * License along with this library; if not, write to the Free Software           *
00020 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA.    *
00021 *********************************************************************************
00022 * $Id: FXMat4d.h,v 1.8 2006/01/22 17:58:05 fox Exp $                            *
00023 ********************************************************************************/
00024 #ifndef FXMAT4D_H
00025 #define FXMAT4D_H
00026 
00027 
00028 namespace FX {
00029 
00030 
00031 /// Double-precision 4x4 matrix
00032 class FXAPI FXMat4d {
00033 protected:
00034   FXVec4d m[4];
00035 public:
00036   /// Constructors
00037   FXMat4d(){}
00038   FXMat4d(FXdouble w);
00039   FXMat4d(FXdouble a00,FXdouble a01,FXdouble a02,FXdouble a03,
00040           FXdouble a10,FXdouble a11,FXdouble a12,FXdouble a13,
00041           FXdouble a20,FXdouble a21,FXdouble a22,FXdouble a23,
00042           FXdouble a30,FXdouble a31,FXdouble a32,FXdouble a33);
00043   FXMat4d(const FXVec4d& a,const FXVec4d& b,const FXVec4d& c,const FXVec4d& d);
00044   FXMat4d(const FXMat4d& other);
00045 
00046   /// Assignment
00047   FXMat4d& operator=(const FXMat4d& other);
00048   FXMat4d& operator=(FXdouble w);
00049 
00050   /// Set value from another matrix
00051   FXMat4d& set(const FXMat4d& other);
00052 
00053   /// Set value from scalar
00054   FXMat4d& set(FXdouble w);
00055 
00056   /// Set value from components
00057   FXMat4d& set(FXdouble a00,FXdouble a01,FXdouble a02,FXdouble a03,
00058                FXdouble a10,FXdouble a11,FXdouble a12,FXdouble a13,
00059                FXdouble a20,FXdouble a21,FXdouble a22,FXdouble a23,
00060                FXdouble a30,FXdouble a31,FXdouble a32,FXdouble a33);
00061 
00062   /// Set value from four vectors
00063   FXMat4d& set(const FXVec4d& a,const FXVec4d& b,const FXVec4d& c,const FXVec4d& d);
00064 
00065   /// Assignment operators
00066   FXMat4d& operator+=(const FXMat4d& w);
00067   FXMat4d& operator-=(const FXMat4d& w);
00068   FXMat4d& operator*=(FXdouble w);
00069   FXMat4d& operator*=(const FXMat4d& w);
00070   FXMat4d& operator/=(FXdouble w);
00071 
00072   /// Indexing
00073   FXVec4d& operator[](FXint i){return m[i];}
00074   const FXVec4d& operator[](FXint i) const {return m[i];}
00075 
00076   /// Conversion
00077   operator FXdouble*(){return m[0];}
00078   operator const FXdouble*() const {return m[0];}
00079 
00080   /// Unary minus
00081   FXMat4d operator-() const;
00082 
00083   /// Matrix and matrix
00084   FXMat4d operator+(const FXMat4d& w) const;
00085   FXMat4d operator-(const FXMat4d& w) const;
00086   FXMat4d operator*(const FXMat4d& w) const;
00087 
00088   /// Matrix and scalar
00089   friend FXAPI FXMat4d operator*(FXdouble x,const FXMat4d& a);
00090   friend FXAPI FXMat4d operator*(const FXMat4d& a,FXdouble x);
00091   friend FXAPI FXMat4d operator/(const FXMat4d& a,FXdouble x);
00092   friend FXAPI FXMat4d operator/(FXdouble x,const FXMat4d& a);
00093 
00094   /// Multiply matrix and vector
00095   FXVec4d operator*(const FXVec4d& v) const;
00096   FXVec3d operator*(const FXVec3d& v) const;
00097 
00098   /// Set identity matrix
00099   FXMat4d& eye();
00100 
00101   /// Orthographic projection
00102   FXMat4d& ortho(FXdouble left,FXdouble right,FXdouble bottom,FXdouble top,FXdouble hither,FXdouble yon);
00103 
00104   /// Perspective projection
00105   FXMat4d& frustum(FXdouble left,FXdouble right,FXdouble bottom,FXdouble top,FXdouble hither,FXdouble yon);
00106 
00107   /// Multiply by left-hand matrix
00108   FXMat4d& left();
00109 
00110   /// Multiply by rotation about unit-quaternion
00111   FXMat4d& rot(const FXQuatd& q);
00112 
00113   /// Multiply by rotation c,s about axis
00114   FXMat4d& rot(const FXVec3d& v,FXdouble c,FXdouble s);
00115 
00116   /// Multiply by rotation of phi about axis
00117   FXMat4d& rot(const FXVec3d& v,FXdouble phi);
00118 
00119   /// Multiply by x-rotation
00120   FXMat4d& xrot(FXdouble c,FXdouble s);
00121   FXMat4d& xrot(FXdouble phi);
00122 
00123   /// Multiply by y-rotation
00124   FXMat4d& yrot(FXdouble c,FXdouble s);
00125   FXMat4d& yrot(FXdouble phi);
00126 
00127   /// Multiply by z-rotation
00128   FXMat4d& zrot(FXdouble c,FXdouble s);
00129   FXMat4d& zrot(FXdouble phi);
00130 
00131   /// Look at
00132   FXMat4d& look(const FXVec3d& eye,const FXVec3d& cntr,const FXVec3d& vup);
00133 
00134   /// Multiply by translation
00135   FXMat4d& trans(FXdouble tx,FXdouble ty,FXdouble tz);
00136   FXMat4d& trans(const FXVec3d& v);
00137 
00138   /// Multiply by scaling
00139   FXMat4d& scale(FXdouble sx,FXdouble sy,FXdouble sz);
00140   FXMat4d& scale(FXdouble s);
00141   FXMat4d& scale(const FXVec3d& v);
00142 
00143   /// Determinant
00144   FXdouble det() const;
00145 
00146   /// Transpose
00147   FXMat4d transpose() const;
00148 
00149   /// Invert
00150   FXMat4d invert() const;
00151 
00152   /// Save to a stream
00153   friend FXAPI FXStream& operator<<(FXStream& store,const FXMat4d& m);
00154 
00155   /// Load from a stream
00156   friend FXAPI FXStream& operator>>(FXStream& store,FXMat4d& m);
00157   };
00158 
00159 extern FXAPI FXMat4d operator*(FXdouble x,const FXMat4d& a);
00160 extern FXAPI FXMat4d operator*(const FXMat4d& a,FXdouble x);
00161 extern FXAPI FXMat4d operator/(const FXMat4d& a,FXdouble x);
00162 extern FXAPI FXMat4d operator/(FXdouble x,const FXMat4d& a);
00163 
00164 extern FXAPI FXStream& operator<<(FXStream& store,const FXMat4d& m);
00165 extern FXAPI FXStream& operator>>(FXStream& store,FXMat4d& m);
00166 
00167 }
00168 
00169 #endif

Copyright © 1997-2005 Jeroen van der Zijp