| adjust() | FX::FXQuatf | |
| arc(const FXVec3f &a, const FXVec3f &b) | FX::FXQuatf | [friend] |
| conj(const FXQuatf &q) | FX::FXQuatf | [friend] |
| crosses(const FXVec4f &plane, const FXVec3f &a, const FXVec3f &b) | FX::FXVec4f | [friend] |
| distance(const FXVec4f &plane, const FXVec3f &p) | FX::FXVec4f | [friend] |
| exp(const FXQuatf &q) | FX::FXQuatf | [friend] |
| fromMatrix(const FXMat3f &mat) | FX::FXQuatf | [friend] |
| FXQuatf() | FX::FXQuatf | [inline] |
| FXQuatf(const FXQuatf &q) | FX::FXQuatf | [inline] |
| FXQuatf(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) | FX::FXQuatf | [inline] |
| FXQuatf(const FXfloat v[]) | FX::FXQuatf | [inline] |
| FXQuatf(const FXVec3f &axis, FXfloat phi=0.0f) | FX::FXQuatf | |
| FXQuatf(FXfloat roll, FXfloat pitch, FXfloat yaw) | FX::FXQuatf | |
| FXQuatf(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) | FX::FXQuatf | |
| FXQuatf(const FXMat3f &mat) | FX::FXQuatf | |
| FXVec4f() | FX::FXVec4f | [inline] |
| FXVec4f(const FXVec4f &v) | FX::FXVec4f | [inline] |
| FXVec4f(const FXVec3f &v, FXfloat ww=1.0f) | FX::FXVec4f | [inline] |
| FXVec4f(const FXfloat v[]) | FX::FXVec4f | [inline] |
| FXVec4f(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww=1.0f) | FX::FXVec4f | [inline] |
| FXVec4f(FXColor color) | FX::FXVec4f | |
| getAxes(FXVec3f &ex, FXVec3f &ey, FXVec3f &ez) const | FX::FXQuatf | |
| getAxisAngle(FXVec3f &axis, FXfloat &phi) const | FX::FXQuatf | |
| getRollPitchYaw(FXfloat &roll, FXfloat &pitch, FXfloat &yaw) const | FX::FXQuatf | |
| getXAxis() const | FX::FXQuatf | |
| getYAxis() const | FX::FXQuatf | |
| getZAxis() const | FX::FXQuatf | |
| hi (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| invert(const FXQuatf &q) | FX::FXQuatf | [friend] |
| len (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| len2(const FXVec4f &a) | FX::FXVec4f | [friend] |
| lerp(const FXQuatf &u, const FXQuatf &v, FXfloat f) | FX::FXQuatf | [friend] |
| lo(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
| log(const FXQuatf &q) | FX::FXQuatf | [friend] |
| normalize(const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator *(const FXQuatf &p, const FXQuatf &q) | FX::FXQuatf | [friend] |
| operator *(const FXQuatf &quat, const FXVec3f &vec) | FX::FXQuatf | [friend] |
| FX::FXVec4f::operator *(const FXVec4f &a, FXfloat n) | FX::FXVec4f | [friend] |
| operator * (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| FX::FXVec4f::operator *(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
| operator *=(FXfloat n) | FX::FXVec4f | [inline] |
| operator const FXfloat *() const (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
| operator const FXVec3f &() const (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
| operator FXColor() const | FX::FXVec4f | |
| operator FXfloat *() | FX::FXVec4f | [inline] |
| operator FXVec3f &() (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
| operator!(const FXVec4f &a) | FX::FXVec4f | [friend] |
| operator!= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator!= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator!= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator+(const FXVec4f &v) | FX::FXVec4f | [friend] |
| operator+(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
| operator+=(const FXVec4f &v) (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
| operator- (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator-(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
| operator-=(const FXVec4f &v) (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
| operator/ (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator/ (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator/=(FXfloat n) (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
| operator<(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
| operator< (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator< (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator<<(FXStream &store, const FXVec4f &v) | FX::FXVec4f | [friend] |
| operator<= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator<= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator<= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator=(FXColor color) | FX::FXVec4f | |
| operator=(const FXVec3f &v) | FX::FXVec4f | [inline] |
| operator=(const FXVec4f &v) (defined in FX::FXVec4f) | FX::FXVec4f | [inline] |
| operator=(const FXfloat v[]) | FX::FXVec4f | [inline] |
| operator==(const FXVec4f &a, const FXVec4f &b) | FX::FXVec4f | [friend] |
| operator== (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator== (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator> (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator> (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator> (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator>= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator>= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator>= (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| operator>>(FXStream &store, FXVec4f &v) | FX::FXVec4f | [friend] |
| operator[](FXint i) | FX::FXVec4f | [inline] |
| operator[](FXint i) const | FX::FXVec4f | [inline] |
| plane(const FXVec4f &vec) | FX::FXVec4f | [friend] |
| plane (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| plane (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| plane (defined in FX::FXVec4f) | FX::FXVec4f | [friend] |
| setAxes(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) | FX::FXQuatf | |
| setAxisAngle(const FXVec3f &axis, FXfloat phi=0.0f) | FX::FXQuatf | |
| setRollPitchYaw(FXfloat roll, FXfloat pitch, FXfloat yaw) | FX::FXQuatf | |
| toMatrix(const FXQuatf &quat) | FX::FXQuatf | [friend] |
| unitinvert(const FXQuatf &q) | FX::FXQuatf | [friend] |
| w (defined in FX::FXVec4f) | FX::FXVec4f | |
| x (defined in FX::FXVec4f) | FX::FXVec4f | |
| y (defined in FX::FXVec4f) | FX::FXVec4f | |
| z (defined in FX::FXVec4f) | FX::FXVec4f | |