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Main Page Class Hierarchy Alphabetical List Compound List File List Compound Members
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adjust() FX::FXQuatf arc(const FXVec3f &a, const FXVec3f &b) FX::FXQuatf [friend]
conj(const FXQuatf &q) FX::FXQuatf [friend]
crosses(const FXVec4f &plane, const FXVec3f &a, const FXVec3f &b) FX::FXVec4f [friend]
distance(const FXVec4f &plane, const FXVec3f &p) FX::FXVec4f [friend]
exp(const FXQuatf &q) FX::FXQuatf [friend]
fromMatrix(const FXMat3f &mat) FX::FXQuatf [friend]
FXQuatf() FX::FXQuatf [inline]
FXQuatf(const FXQuatf &q) FX::FXQuatf [inline]
FXQuatf(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww) FX::FXQuatf [inline]
FXQuatf(const FXfloat v[]) FX::FXQuatf [inline]
FXQuatf(const FXVec3f &axis, FXfloat phi=0.0f) FX::FXQuatf FXQuatf(FXfloat roll, FXfloat pitch, FXfloat yaw) FX::FXQuatf FXQuatf(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) FX::FXQuatf FXQuatf(const FXMat3f &mat) FX::FXQuatf FXVec4f() FX::FXVec4f [inline]
FXVec4f(const FXVec4f &v) FX::FXVec4f [inline]
FXVec4f(const FXVec3f &v, FXfloat ww=1.0f) FX::FXVec4f [inline]
FXVec4f(const FXfloat v[]) FX::FXVec4f [inline]
FXVec4f(FXfloat xx, FXfloat yy, FXfloat zz, FXfloat ww=1.0f) FX::FXVec4f [inline]
FXVec4f(FXColor color) FX::FXVec4f getAxes(FXVec3f &ex, FXVec3f &ey, FXVec3f &ez) const FX::FXQuatf getAxisAngle(FXVec3f &axis, FXfloat &phi) const FX::FXQuatf getRollPitchYaw(FXfloat &roll, FXfloat &pitch, FXfloat &yaw) const FX::FXQuatf getXAxis() const FX::FXQuatf getYAxis() const FX::FXQuatf getZAxis() const FX::FXQuatf hi (defined in FX::FXVec4f) FX::FXVec4f [friend]
invert(const FXQuatf &q) FX::FXQuatf [friend]
len (defined in FX::FXVec4f) FX::FXVec4f [friend]
len2(const FXVec4f &a) FX::FXVec4f [friend]
lerp(const FXQuatf &u, const FXQuatf &v, FXfloat f) FX::FXQuatf [friend]
lo(const FXVec4f &a, const FXVec4f &b) FX::FXVec4f [friend]
log(const FXQuatf &q) FX::FXQuatf [friend]
normalize(const FXVec4f &a) FX::FXVec4f [friend]
operator *(const FXQuatf &p, const FXQuatf &q) FX::FXQuatf [friend]
operator *(const FXQuatf &quat, const FXVec3f &vec) FX::FXQuatf [friend]
FX::FXVec4f::operator *(const FXVec4f &a, FXfloat n) FX::FXVec4f [friend]
operator * (defined in FX::FXVec4f) FX::FXVec4f [friend]
FX::FXVec4f::operator *(const FXVec4f &a, const FXVec4f &b) FX::FXVec4f [friend]
operator *=(FXfloat n) FX::FXVec4f [inline]
operator const FXfloat *() const (defined in FX::FXVec4f) FX::FXVec4f [inline]
operator const FXVec3f &() const (defined in FX::FXVec4f) FX::FXVec4f [inline]
operator FXColor() const FX::FXVec4f operator FXfloat *() FX::FXVec4f [inline]
operator FXVec3f &() (defined in FX::FXVec4f) FX::FXVec4f [inline]
operator!(const FXVec4f &a) FX::FXVec4f [friend]
operator!= (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator!= (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator!= (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator+(const FXVec4f &v) FX::FXVec4f [friend]
operator+(const FXVec4f &a, const FXVec4f &b) FX::FXVec4f [friend]
operator+=(const FXVec4f &v) (defined in FX::FXVec4f) FX::FXVec4f [inline]
operator- (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator-(const FXVec4f &a, const FXVec4f &b) FX::FXVec4f [friend]
operator-=(const FXVec4f &v) (defined in FX::FXVec4f) FX::FXVec4f [inline]
operator/ (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator/ (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator/=(FXfloat n) (defined in FX::FXVec4f) FX::FXVec4f [inline]
operator<(const FXVec4f &a, const FXVec4f &b) FX::FXVec4f [friend]
operator< (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator< (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator<<(FXStream &store, const FXVec4f &v) FX::FXVec4f [friend]
operator<= (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator<= (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator<= (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator=(FXColor color) FX::FXVec4f operator=(const FXVec3f &v) FX::FXVec4f [inline]
operator=(const FXVec4f &v) (defined in FX::FXVec4f) FX::FXVec4f [inline]
operator=(const FXfloat v[]) FX::FXVec4f [inline]
operator==(const FXVec4f &a, const FXVec4f &b) FX::FXVec4f [friend]
operator== (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator== (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator> (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator> (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator> (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator>= (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator>= (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator>= (defined in FX::FXVec4f) FX::FXVec4f [friend]
operator>>(FXStream &store, FXVec4f &v) FX::FXVec4f [friend]
operator[](FXint i) FX::FXVec4f [inline]
operator[](FXint i) const FX::FXVec4f [inline]
plane(const FXVec4f &vec) FX::FXVec4f [friend]
plane (defined in FX::FXVec4f) FX::FXVec4f [friend]
plane (defined in FX::FXVec4f) FX::FXVec4f [friend]
plane (defined in FX::FXVec4f) FX::FXVec4f [friend]
setAxes(const FXVec3f &ex, const FXVec3f &ey, const FXVec3f &ez) FX::FXQuatf setAxisAngle(const FXVec3f &axis, FXfloat phi=0.0f) FX::FXQuatf setRollPitchYaw(FXfloat roll, FXfloat pitch, FXfloat yaw) FX::FXQuatf toMatrix(const FXQuatf &quat) FX::FXQuatf [friend]
unitinvert(const FXQuatf &q) FX::FXQuatf [friend]
w (defined in FX::FXVec4f) FX::FXVec4f x (defined in FX::FXVec4f) FX::FXVec4f y (defined in FX::FXVec4f) FX::FXVec4f z (defined in FX::FXVec4f) FX::FXVec4f
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