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#ifndef FXMAT3D_H
00025
#define FXMAT3D_H
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00027
00028
namespace FX {
00029
00030
00031
00032 class FXAPI FXMat3d {
00033
protected:
00034
FXVec3d m[3];
00035 public:
00036
00037 FXMat3d(){}
00038 FXMat3d(FXdouble w);
00039 FXMat3d(FXdouble a00,FXdouble a01,FXdouble a02,
00040 FXdouble a10,FXdouble a11,FXdouble a12,
00041 FXdouble a20,FXdouble a21,FXdouble a22);
00042 FXMat3d(
const FXVec3d& a,
const FXVec3d& b,
const FXVec3d& c);
00043 FXMat3d(
const FXMat3d& other);
00044
00045
00046 FXMat3d& operator=(
const FXMat3d& other);
00047 FXMat3d& operator=(FXdouble w);
00048 FXMat3d& operator+=(
const FXMat3d& w);
00049 FXMat3d& operator-=(
const FXMat3d& w);
00050 FXMat3d& operator*=(FXdouble w);
00051 FXMat3d& operator*=(
const FXMat3d& w);
00052 FXMat3d& operator/=(FXdouble w);
00053
00054
00055
FXVec3d& operator[](FXint i){
return m[i];}
00056
const FXVec3d& operator[](FXint i)
const {
return m[i];}
00057
00058
00059 operator FXdouble*(){
return m[0];}
00060 operator const FXdouble*()
const {
return m[0];}
00061
00062
00063
friend FXAPI FXMat3d operator+(
const FXMat3d& a,
const FXMat3d& b);
00064
friend FXAPI FXMat3d operator-(
const FXMat3d& a,
const FXMat3d& b);
00065
friend FXAPI FXMat3d operator-(
const FXMat3d& a);
00066
friend FXAPI FXMat3d operator*(
const FXMat3d& a,
const FXMat3d& b);
00067
friend FXAPI FXMat3d operator*(FXdouble x,
const FXMat3d& a);
00068
friend FXAPI FXMat3d operator*(
const FXMat3d& a,FXdouble x);
00069
friend FXAPI FXMat3d operator/(
const FXMat3d& a,FXdouble x);
00070
friend FXAPI FXMat3d operator/(FXdouble x,
const FXMat3d& a);
00071
00072
00073
friend FXAPI FXVec3d operator*(
const FXVec3d& v,
const FXMat3d& m);
00074
friend FXAPI FXVec3d operator*(
const FXMat3d& a,
const FXVec3d& v);
00075
00076
00077
friend FXAPI FXVec2d operator*(
const FXVec2d& v,
const FXMat3d& m);
00078
friend FXAPI FXVec2d operator*(
const FXMat3d& a,
const FXVec2d& v);
00079
00080
00081 FXMat3d& eye();
00082
00083
00084 FXMat3d& rot(FXdouble c,FXdouble s);
00085 FXMat3d& rot(FXdouble phi);
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00087
00088 FXMat3d& trans(FXdouble tx,FXdouble ty);
00089
00090
00091 FXMat3d& scale(FXdouble sx,FXdouble sy);
00092 FXMat3d& scale(FXdouble s);
00093
00094
00095
friend FXAPI FXdouble det(
const FXMat3d& m);
00096
00097
00098
friend FXAPI FXMat3d transpose(
const FXMat3d& m);
00099
00100
00101
friend FXAPI FXMat3d invert(
const FXMat3d& m);
00102
00103
00104
friend FXAPI FXStream& operator<<(FXStream& store,
const FXMat3d& m);
00105
00106
00107
friend FXAPI FXStream& operator>>(FXStream& store,FXMat3d& m);
00108 };
00109
00110 }
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00112
#endif