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/home/jeroen/FOX/fox/fox-1.7.33/include/FXSpheref.h
00001 /********************************************************************************
00002 *                                                                               *
00003 *           S i n g l e - P r e c i s i o n    S p h e r e    C l a s s         *
00004 *                                                                               *
00005 *********************************************************************************
00006 * Copyright (C) 2004,2012 by Jeroen van der Zijp.   All Rights Reserved.        *
00007 *********************************************************************************
00008 * This library is free software; you can redistribute it and/or modify          *
00009 * it under the terms of the GNU Lesser General Public License as published by   *
00010 * the Free Software Foundation; either version 3 of the License, or             *
00011 * (at your option) any later version.                                           *
00012 *                                                                               *
00013 * This library is distributed in the hope that it will be useful,               *
00014 * but WITHOUT ANY WARRANTY; without even the implied warranty of                *
00015 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the                 *
00016 * GNU Lesser General Public License for more details.                           *
00017 *                                                                               *
00018 * You should have received a copy of the GNU Lesser General Public License      *
00019 * along with this program.  If not, see <http://www.gnu.org/licenses/>          *
00020 ********************************************************************************/
00021 #ifndef FXSPHEREF_H
00022 #define FXSPHEREF_H
00023 
00024 
00025 namespace FX {
00026 
00027 
00028 class FXRangef;
00029 class FXMat4f;
00030 
00031 
00033 class FXAPI FXSpheref {
00034 public:
00035   FXVec3f center;
00036   FXfloat radius;
00037 public:
00038 
00040   FXSpheref(){}
00041 
00043   FXSpheref(const FXSpheref& sphere):center(sphere.center),radius(sphere.radius){}
00044 
00046   FXSpheref(const FXVec3f& cen,FXfloat rad=0.0f):center(cen),radius(rad){}
00047 
00049   FXSpheref(FXfloat x,FXfloat y,FXfloat z,FXfloat rad=0.0f):center(x,y,z),radius(rad){}
00050 
00052   FXSpheref(const FXRangef& bounds);
00053 
00055   FXSpheref& operator=(const FXSpheref& sphere){ center=sphere.center; radius=sphere.radius; return *this; }
00056 
00058   FXSpheref& set(const FXSpheref& sphere){ center=sphere.center; radius=sphere.radius; return *this; }
00059 
00061   FXSpheref& set(const FXVec3f& cen,FXfloat rad=0.0f){ center=cen; radius=rad; return *this; }
00062 
00064   FXSpheref& set(FXfloat x,FXfloat y,FXfloat z,FXfloat rad=0.0f){ center.set(x,y,z); radius=rad; return *this; }
00065 
00067   FXbool operator==(const FXSpheref& s) const { return center==s.center && radius==s.radius;}
00068   FXbool operator!=(const FXSpheref& s) const { return center!=s.center || radius!=s.radius;}
00069 
00071   FXfloat diameter() const { return radius*2.0f; }
00072 
00074   FXbool empty() const { return radius<0.0f; }
00075 
00077   FXbool contains(FXfloat x,FXfloat y,FXfloat z) const;
00078 
00080   FXbool contains(const FXVec3f& p) const;
00081 
00083   FXbool contains(const FXRangef& box) const;
00084 
00086   FXbool contains(const FXSpheref& sphere) const;
00087 
00089   FXSpheref& include(FXfloat x,FXfloat y,FXfloat z);
00090 
00092   FXSpheref& include(const FXVec3f& p);
00093 
00095   FXSpheref& includeInRadius(FXfloat x,FXfloat y,FXfloat z);
00096 
00098   FXSpheref& includeInRadius(const FXVec3f& p);
00099 
00101   FXSpheref& include(const FXRangef& box);
00102 
00104   FXSpheref& includeInRadius(const FXRangef& box);
00105 
00107   FXSpheref& include(const FXSpheref& sphere);
00108 
00110   FXSpheref& includeInRadius(const FXSpheref& sphere);
00111 
00113   FXint intersect(const FXVec4f& plane) const;
00114 
00116   FXbool intersect(const FXVec3f& u,const FXVec3f& v) const;
00117 
00119   FXSpheref transform(const FXMat4f& mat) const;
00120 
00122  ~FXSpheref(){}
00123   };
00124 
00125 
00127 extern FXAPI FXbool overlap(const FXRangef& a,const FXSpheref& b);
00128 
00130 extern FXAPI FXbool overlap(const FXSpheref& a,const FXRangef& b);
00131 
00133 extern FXAPI FXbool overlap(const FXSpheref& a,const FXSpheref& b);
00134 
00136 extern FXAPI FXStream& operator<<(FXStream& store,const FXSpheref& sphere);
00137 
00139 extern FXAPI FXStream& operator>>(FXStream& store,FXSpheref& sphere);
00140 
00141 }
00142 
00143 #endif

Copyright © 1997-2011 Jeroen van der Zijp