adjust() | FX::FXDQuat | |
arc(const FXDVec &a, const FXDVec &b) | FX::FXDQuat | [friend] |
conj(const FXDQuat &q) | FX::FXDQuat | [friend] |
exp(const FXDQuat &q) | FX::FXDQuat | [friend] |
FXDHVec() | FX::FXDHVec | [inline] |
FXDHVec(const FXDHVec &w) | FX::FXDHVec | [inline] |
FXDHVec(FXdouble x, FXdouble y, FXdouble z, FXdouble w=1.0) | FX::FXDHVec | [inline] |
FXDHVec(const FXDVec &w) | FX::FXDHVec | [inline] |
FXDHVec(FXColor color) | FX::FXDHVec | |
FXDQuat() | FX::FXDQuat | [inline] |
FXDQuat(const FXDVec &axis, FXdouble phi=0.0) | FX::FXDQuat | |
FXDQuat(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXDQuat | |
FXDQuat(FXdouble x, FXdouble y, FXdouble z, FXdouble w) | FX::FXDQuat | [inline] |
getRollPitchYaw(FXdouble &roll, FXdouble &pitch, FXdouble &yaw) | FX::FXDQuat | |
hi (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
invert(const FXDQuat &q) | FX::FXDQuat | [friend] |
len(const FXDHVec &a) | FX::FXDHVec | [friend] |
lerp(const FXDQuat &u, const FXDQuat &v, FXdouble f) | FX::FXDQuat | [friend] |
lo (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
log(const FXDQuat &q) | FX::FXDQuat | [friend] |
normalize (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator *(const FXDQuat &p, const FXDQuat &q) | FX::FXDQuat | [friend] |
operator * (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator * (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
FX::FXDHVec::operator *(const FXDHVec &a, const FXDHVec &b) | FX::FXDHVec | [friend] |
operator *=(FXdouble n) (defined in FX::FXDHVec) | FX::FXDHVec | [inline] |
operator const FXdouble *() const (defined in FX::FXDHVec) | FX::FXDHVec | [inline] |
operator FXColor() const | FX::FXDHVec | |
operator FXdouble *() | FX::FXDHVec | [inline] |
operator! (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator!= (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator!= (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator!= (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator+ (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator+=(const FXDHVec &a) | FX::FXDHVec | [inline] |
operator-(const FXDHVec &a) | FX::FXDHVec | [friend] |
operator- (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator-=(const FXDHVec &a) (defined in FX::FXDHVec) | FX::FXDHVec | [inline] |
operator/ (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator/ (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator/=(FXdouble n) (defined in FX::FXDHVec) | FX::FXDHVec | [inline] |
operator<<(FXStream &store, const FXDHVec &v) | FX::FXDHVec | [friend] |
operator=(FXColor color) | FX::FXDHVec | |
operator=(const FXDHVec &w) | FX::FXDHVec | [inline] |
operator=(const FXDVec &w) (defined in FX::FXDHVec) | FX::FXDHVec | [inline] |
operator==(const FXDHVec &a, const FXDHVec &b) | FX::FXDHVec | [friend] |
operator== (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator== (defined in FX::FXDHVec) | FX::FXDHVec | [friend] |
operator>>(FXStream &store, FXDHVec &v) | FX::FXDHVec | [friend] |
operator[](FXint i) | FX::FXDHVec | [inline] |
operator[](FXint i) const | FX::FXDHVec | [inline] |
setRollPitchYaw(FXdouble roll, FXdouble pitch, FXdouble yaw) | FX::FXDQuat | |