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FXGLTriangleMesh Member List

This is the complete list of members for FXGLTriangleMesh, including all inherited members.
bounds(FXRange &box)FXGLShape [virtual]
canDelete() constFXGLShape [virtual]
canDrag() constFXGLShape [virtual]
copy()FXGLTriangleMesh [virtual]
drag(FXGLViewer *viewer, FXint fx, FXint fy, FXint tx, FXint ty)FXGLShape [virtual]
draw(FXGLViewer *viewer)FXGLShape [virtual]
FXGLObject()FXGLObject [inline]
FXGLObject(const FXGLObject &orig)FXGLObject [inline]
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts)FXGLShape
FXGLShape(FXfloat x, FXfloat y, FXfloat z, FXuint opts, const FXMaterial &front, const FXMaterial &back)FXGLShape
FXGLShape(const FXGLShape &orig)FXGLShape
FXGLTriangleMesh(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n=NULL, FXfloat *c=NULL, FXfloat *t=NULL)FXGLTriangleMesh
FXGLTriangleMesh(FXfloat x, FXfloat y, FXfloat z, FXint nv, FXfloat *v, FXfloat *n, FXfloat *c, FXfloat *t, const FXMaterial &mtl)FXGLTriangleMesh
FXGLTriangleMesh(const FXGLTriangleMesh &orig)FXGLTriangleMesh
getClassName() constFXObject
getColorBuffer() constFXGLTriangleMesh [inline]
getMaterial(FXint side, FXMaterial &mtl) constFXGLShape
getNormalBuffer() constFXGLTriangleMesh [inline]
getTextureCoordBuffer() constFXGLTriangleMesh [inline]
getTipTextFXGLShape
getVertexBuffer() constFXGLTriangleMesh [inline]
getVertexNumber() constFXGLTriangleMesh [inline]
hit(FXGLViewer *viewer)FXGLShape [virtual]
ID_BACK_MATERIAL enum value (defined in FXGLShape)FXGLShape
ID_FRONT_MATERIAL enum value (defined in FXGLShape)FXGLShape
ID_LAST enum valueFXGLShape
ID_SHADEOFF enum value (defined in FXGLShape)FXGLShape
ID_SHADEON enum value (defined in FXGLShape)FXGLShape
ID_SHADESMOOTH enum value (defined in FXGLShape)FXGLShape
ID_STYLE_BOUNDINGBOX enum value (defined in FXGLShape)FXGLShape
ID_STYLE_POINTS enum value (defined in FXGLShape)FXGLShape
ID_STYLE_SURFACE enum value (defined in FXGLShape)FXGLShape
ID_STYLE_WIREFRAME enum value (defined in FXGLShape)FXGLShape
ID_TOGGLE_CULLING enum value (defined in FXGLShape)FXGLShape
ID_TOGGLE_SIDED enum value (defined in FXGLShape)FXGLShape
identify(FXuint *path)FXGLObject [virtual]
isMemberOf(const FXMetaClass *metaclass) constFXObject
load(FXStream &store)FXGLTriangleMesh [virtual]
onDefault(FXObject *, FXSelector, void *)FXObject [virtual]
save(FXStream &store) constFXGLTriangleMesh [virtual]
setColorBuffer(FXfloat *colors)FXGLTriangleMesh [inline]
setMaterial(FXint side, const FXMaterial &mtl)FXGLShape
setNormalBuffer(FXfloat *normals)FXGLTriangleMesh [inline]
setTextureCoordBuffer(FXfloat *textures)FXGLTriangleMesh [inline]
setTipText(const FXString &text)FXGLShape [inline]
setVertexBuffer(FXfloat *vertices)FXGLTriangleMesh
setVertexNumber(FXint nvertices)FXGLTriangleMesh [inline]
~FXGLObject()FXGLObject [inline, virtual]
~FXGLTriangleMesh()FXGLTriangleMesh [virtual]
~FXObject()FXObject [virtual]