adjust() | FXQuat | |
arc(const FXVec &a, const FXVec &b) | FXQuat | [friend] |
conj(const FXQuat &q) | FXQuat | [friend] |
exp(const FXQuat &q) | FXQuat | [friend] |
FXHVec() | FXHVec | [inline] |
FXHVec(const FXHVec &w) | FXHVec | [inline] |
FXHVec(const FXVec &w) | FXHVec | [inline] |
FXHVec(FXfloat x, FXfloat y, FXfloat z, FXfloat w=1.0f) | FXHVec | [inline] |
FXHVec(FXColor color) | FXHVec | |
FXQuat() | FXQuat | [inline] |
FXQuat(const FXVec &axis, FXfloat phi=0.0) | FXQuat | |
FXQuat(FXfloat roll, FXfloat pitch, FXfloat yaw) | FXQuat | |
FXQuat(FXfloat x, FXfloat y, FXfloat z, FXfloat w) | FXQuat | [inline] |
getRollPitchYaw(FXfloat &roll, FXfloat &pitch, FXfloat &yaw) | FXQuat | |
hi (defined in FXHVec) | FXHVec | [friend] |
invert(const FXQuat &q) | FXQuat | [friend] |
len(const FXHVec &a) | FXHVec | [friend] |
lerp(const FXQuat &u, const FXQuat &v, FXfloat f) | FXQuat | [friend] |
lo (defined in FXHVec) | FXHVec | [friend] |
log(const FXQuat &q) | FXQuat | [friend] |
normalize (defined in FXHVec) | FXHVec | [friend] |
operator *(const FXQuat &p, const FXQuat &q) | FXQuat | [friend] |
operator * (defined in FXHVec) | FXHVec | [friend] |
operator * (defined in FXHVec) | FXHVec | [friend] |
FXHVec::operator *(const FXHVec &a, const FXHVec &b) | FXHVec | [friend] |
operator *=(FXfloat n) (defined in FXHVec) | FXHVec | [inline] |
operator const FXfloat *() const (defined in FXHVec) | FXHVec | [inline] |
operator FXColor() const | FXHVec | |
operator FXfloat *() | FXHVec | [inline] |
operator! (defined in FXHVec) | FXHVec | [friend] |
operator!= (defined in FXHVec) | FXHVec | [friend] |
operator!= (defined in FXHVec) | FXHVec | [friend] |
operator!= (defined in FXHVec) | FXHVec | [friend] |
operator+ (defined in FXHVec) | FXHVec | [friend] |
operator+=(const FXHVec &a) | FXHVec | [inline] |
operator-(const FXHVec &a) | FXHVec | [friend] |
operator- (defined in FXHVec) | FXHVec | [friend] |
operator-=(const FXHVec &a) (defined in FXHVec) | FXHVec | [inline] |
operator/ (defined in FXHVec) | FXHVec | [friend] |
operator/ (defined in FXHVec) | FXHVec | [friend] |
operator/=(FXfloat n) (defined in FXHVec) | FXHVec | [inline] |
operator<<(FXStream &store, const FXHVec &v) | FXHVec | [friend] |
operator=(FXColor color) | FXHVec | |
operator=(const FXHVec &w) | FXHVec | [inline] |
operator=(const FXVec &w) (defined in FXHVec) | FXHVec | [inline] |
operator==(const FXHVec &a, const FXHVec &b) | FXHVec | [friend] |
operator== (defined in FXHVec) | FXHVec | [friend] |
operator== (defined in FXHVec) | FXHVec | [friend] |
operator>>(FXStream &store, FXHVec &v) | FXHVec | [friend] |
operator[](FXint i) | FXHVec | [inline] |
operator[](FXint i) const | FXHVec | [inline] |
setRollPitchYaw(FXfloat roll, FXfloat pitch, FXfloat yaw) | FXQuat | |